Mathletics gives total engagement.

Mathletics gives total engagement.

I first noticed Mathletics when working in a Primary School. It was After School Club and on a rather cold winter’s afternoon, the children were all in the computer lab playing games and using the art software. Suddenly I heard this furious tapping coming from several keyboards. I looked up to see a group of pupils typing hectically, faces, fixed to the screen. Other children around were drawn to this behaviour too.

I moved towards one of the pupil’s screens to get a better look. He was playing a times table game. A sum would appear on the screen and he would have to answer it as quickly as he could before another appeared. But it wasn’t a race against time that was making him so engaged with what he was doing. Also on the screen were several blue horizontal bars of differing sizes. As the child got a question right, one of the bars moved further across the screen. Then I saw the others moving too – independently of what the child at this monitor was doing. Next to these bars were names. “P.Draker” and then a flag of South Africa, “B.Small” of Australia. The screen flashed. “Game Over”, the pupil cheered, the one sitting opposite slumped. Both their names were also on the screen.

The race to be maths Champ is on!

The race to be maths Champ is on!

I looked at the other players – their were flags from all over the world – and each belonged to a student, somewhere, keenly focused on winning the times table competition. This I knew, was the power of gamification.

Mathletics hones the fun of high-energy, quick-thinking gaming and finds an educational platform to use it on. What’s more, it compares all the data it receives globally, making Mathletics a game that can be played by and with pupils all over the world; redefining the classroom.

Mathletics is now used by over 10,000 schools worldwide. It boasts phenomenal improvement rates in maths, and is loved by students who find it highly motivating. And of course it is – it makes learning competitive and fun.

Pupils are able to see their results, their class’ results, their schools results and find out where their global standings are. It wills the student to perform better in order to claim a better reward – or a higher social standing for their school.

And who doesn’t want to shout ‘We’re the champions!” when you’re ten years old.