by admin | Aug 29, 2013 | Design |
Next week, David Wiszniowski from the Georgian College Research Analyst Program in Canada will be joining Research Through Gaming as part of his 3 month internship, but I’m not writing about this to brag (because he is a great student)- but this is more about...
by admin | Aug 16, 2013 | Design, Engagement, Gamification |
Over the past six months, I’ve looked at quite a revolutionary software and hardware systems that are expected to launch in the in the next few years and are in development already, even at beta stage. Although not specifically designed for market research,...
by admin | Jul 29, 2013 | Innovation, Market Research |
Last week, I wrote a few posts about the immersive qualities of new gaming tech and how even games released a few years ago (Limbo) have become more engaging by launching on platform that allow for a different method of playing the game (in that case, touch-screen)....
by admin | Jul 24, 2013 | Games |
At Research Through Gaming, we’re huge fans of Limbo. Close the curtains, turn off the lights, or in this case now you can just squint a bit anywhere you like because this month the dark and atmospheric Limbo game was launched on iOS. It’s been a fantastic...
by admin | Jul 22, 2013 | Games |
Picture this. 1992 – a hollywood studio pitch meeting for Super Mario Brothers the Movie. “So, this guy is a plumber?” “He’s a plumber and so is his brother.” “And his girlfriend is a princess?” “Of a magical...