by RTG Team | Dec 11, 2018 | Engagement, Gamification, Innovation, Market Research |
Low participant engagement negative impacts every aspect of the research process. Get ready to check the tick boxes and see how many of these you’ve personally experienced. Low response rates. Every researcher can tell a story similar to this, “When I started out,...
by admin | May 18, 2016 | Innovation |
This morning, it was announced that although 2,000 more people are now in employment in the UK, there are still 1.6 million people who are unemployed. Having experiences both in employment with an organization, and being self-employed, there are pro’s and...
by admin | Apr 19, 2016 | Creativity, Engagement, Give Back, Innovation, Interviews, News |
The Young Entrepreneurs Club is an initiative set up by Research Through Gaming to help under 18’s realise their potential for entrepreneurship. It’s a project we’ve kept under wraps for a little while but at long last we can reveal this new...
by admin | Jun 25, 2015 | Design, Games, Innovation, Market Research |
By Betty Adamou As a game developer for market research and data collection, I always have one eye on the evolutions in software and hardware in the games industry, which is a huge advantage, as so much technology is born from that industry to push the...
by admin | Jun 4, 2015 | Games, Gamification, Innovation, Market Research, News |
By Betty Adamou Research Through Gaming, now in it’s 4th year in business, is treating you (and ourselves) to a new look Research Through Gaming website AND a whole new website dedicated to our sought-after and Playshops and Webinars. This new...
by admin | Oct 14, 2014 | Innovation, Market Research |
The AMSRS conference has a full room this morning and first up speaking today is Elisa Molloy, the CEO of AMSRS with her welcoming remarks. George Zdanowicz and Di Shelton, two of the conference chairs, introduce Tom Ewing Tom Ewing, “Reasons to be...