by admin | Nov 7, 2013 | Innovation, Market Research, User Experience |
By Paul McGhie The Immersive Cocoon is a concept product designed by NAU. The company states that the goal of the project is to ‘push the envelope and provoke a new conception of interface technology’. The Immersive Cocoon is a digital environment which NAU describes...
by admin | Oct 19, 2013 | Design, Engagement, Market Research, User Experience |
By David Wiszniowski I’d like to preface this entry by stating that this is the first of a three part blog discussing the changes of the Xbox, Xbox 360 and now the Xbox One. I would like to thank Dr. Charles Leech (Ph.D. Semiotics), Partner at ABM Research Ltd, for...
by admin | Apr 22, 2013 | Innovation, User Experience |
Ok, slight exaggeration to the title. Designing simplicity IS hard but I didn’t almost die creating symbols. I have actually loved the experience over this weekend, so here’s my blog on what happened… In my entire academic life growing up, I was...
by admin | May 25, 2012 | Games, Gamification, Innovation, User Experience |
Written by Betty Adamou August 2, 2011 If you are like most people you’ve probably arrived at this page in the hope of finally being able to understand what this word (which doesn’t quite sound like a real word) ‘Gamification’ means and are wondering why you’ve...